Changeling

An Irish folklore-inspired tile-based strategy roguelike
Changeling was developed as part of a two-month internship program with Octopus 8 studios, in which I took the role of lead programmer. Primary takeaways from this project were related to team dynamics, pathfinding solutions, and AI.
Smog of War

Multiplayer asymmetric factory builder and wave survival
Smog of war is a two-player co-op factory builder with a robust resource and transport system. Smog of War was my first foray into multiplayer networking. This co-op game was developed as a university group project. I took the role of programmer and had a significant hand in the design process.
Shadows

Mobility based stealth assassination game
The focus of this project was on the development of an advanced character controller capable of easily and intuitively navigating any surface or topography, and on AI capable of providing such a character controller with a real challenge.
Nestco

Gamejam Game
Nestco as a project was a short-duration sprint game jam in which I programmed for a small team. My primary focus here was on rapid development and game feel.
Null Proxima

Looping story game
Null Proxima is a solo project with a heavy story focus through social puzzle mechanics. Particular care was taken on this project to make tools for myself which were expandable and intuitive for easy content addition down the line.